version: 1.0.0
status: draft
attacks:
- id: attack.light.1
input: light
context: grounded
phases: {startup_ms: 80, active_ms: 70, recovery_ms: 170}
damage: 10
hitstop_ms: 45
knockback: {x: 220, y: 0}
hitbox: {width: 70, height: 45, offset_x: 45, offset_y: -45}
chains_to: [attack.light.2]
launcher: false
- id: attack.light.2
input: light
context: grounded
phases: {startup_ms: 90, active_ms: 70, recovery_ms: 190}
damage: 12
hitstop_ms: 50
knockback: {x: 250, y: -40}
hitbox: {width: 74, height: 46, offset_x: 48, offset_y: -45}
chains_to: [attack.light.3]
launcher: false
- id: attack.light.3
input: light
context: grounded
phases: {startup_ms: 120, active_ms: 90, recovery_ms: 260}
damage: 18
hitstop_ms: 70
knockback: {x: 420, y: -260}
hitbox: {width: 82, height: 52, offset_x: 52, offset_y: -48}
chains_to: []
launcher: true
- id: attack.heavy
input: heavy
context: grounded
phases: {startup_ms: 220, active_ms: 110, recovery_ms: 420}
damage: 28
hitstop_ms: 90
knockback: {x: 600, y: -120}
hitbox: {width: 92, height: 58, offset_x: 56, offset_y: -50}
chains_to: []
launcher: false
- id: attack.air
input: light
context: airborne
phases: {startup_ms: 90, active_ms: 100, recovery_ms: 180}
damage: 14
hitstop_ms: 55
knockback: {x: 220, y: 160}
hitbox: {width: 68, height: 54, offset_x: 42, offset_y: -38}
chains_to: []
launcher: false
- id: attack.dash
input: light
context: dashing
phases: {startup_ms: 60, active_ms: 100, recovery_ms: 200}
damage: 16
hitstop_ms: 60
knockback: {x: 380, y: 0}
hitbox: {width: 84, height: 46, offset_x: 58, offset_y: -44}
chains_to: []
launcher: false
inherits_dash_momentum: true
design/combat/attacks.yaml