docs/020_MasterArtBible/anatomy/02_ShapeLanguage.md

02 Shape Language

Shape language gives emotion before detail.

| Shape | Emotion | Use |

| --- | --- | --- |

| Squares | Stability, weight, toughness | Tanks, bosses, armor, heavy enemies. |

| Triangles | Speed, danger, aggression | Assassins, claws, lightning, sharp attacks. |

| Circles | Safety, friendliness, energy flow | Heroes, readable joints, UI-friendly silhouettes. |

| Diamonds | Precision, rarity, power focus | Cores, gems, elite details, energy emitters. |

| Vertical emphasis | Nobility, height, command | Leaders, bosses, elite stance. |

| Horizontal emphasis | Mass, defense, grounded strength | Brutes, shields, heavy armor. |

| Diagonal emphasis | Motion, attack, instability | Dash, jump, strike, fall, stagger. |

ASCII Examples


square strength



#####

#####

#####


triangle danger



  ^

 ^^^

^^^^^


circle friendliness



 .OO.

OOOOOO

 .OO.


diamond focus



  D

 DDD

DDDDD

 DDD

  D

Combined Language

Heroes use clean readable combinations. Enemies use more aggressive or compressed shapes. Bosses exaggerate the dominant shape until it reads at distance.

Open raw source