docs/020_MasterArtBible/anatomy/13_CharacterConstruction.md

13 Character Construction

Construction grids define canvas, pivot, collision, and joint placement.

64x64 Grid


64x64



y00  head safe zone

y12  shoulders

y24  torso

y36  pelvis

y48  knees / lower legs

y56  feet / pivot

y63  floor buffer

96x96 Grid


96x96



y00  boss head / weapon safe zone

y18  shoulders

y38  torso

y56  pelvis

y74  feet / impact mass

y88  pivot

y95  floor buffer

128x128 Grid


128x128



y000 head / weapon safe zone

y024 shoulders

y052 torso

y076 pelvis

y104 feet / impact mass

y116 pivot

y127 floor buffer

Animation Preparation

Required joint IDs:


head

neck

spine

pelvis

left_shoulder

right_shoulder

left_elbow

right_elbow

left_wrist

right_wrist

left_knee

right_knee

left_ankle

right_ankle

Joint placement must support idle, walk, run, jump, fall, attack, block, hit, death, landing, wall jump, and dash.

Open raw source