03 Spacing
Spacing describes how far an object moves between frames.
Equal Spacing
1--2--3--4--5
Use for mechanical UI sliders or constant projectiles.
Accelerating Spacing
1-2--3---4----5
Use for dash, falling, thrown weapons, and fast attacks.
Decelerating Spacing
1----2---3--4-5
Use for landing settle, heavy recovery, shield catch, or stop motion.
Spacing must make weight visible.