12 Animation QA
Checklist
□ timing
□ spacing
□ weight
□ arcs
□ anticipation
□ follow through
□ readability
□ events
□ schema
Event QA
- Hitbox enables only on intended active frames.
- Hitbox disables after active frames.
- SFX and VFX spawn on readable contact.
- Camera shake exists only on appropriate impacts.
- Frame order is ascending.
Boss Animation
Bosses are slower, heavier, and use larger anticipation. They must still be fair.
Enemy Animation
Enemies are faster, cheaper, and use fewer frames. Threat telegraphs must remain readable.