Energy Glow
Visuele omschrijving
Contained supernatural light with saturated core, shaped falloff, and clean readable silhouette.
Pixelcluster regels
Use nested clusters from core to falloff.
..HH..
.HMMH.
..DD..
Contrast
High core contrast, softer outer contrast.
Hue shifting
Bright core, saturated local hue, cooler outer falloff.
Highlights
Core cluster is brightest and smallest.
..H..
.HHH.
..M..
Shadow behavior
Energy does not use normal shadow; it uses falloff and occlusion.
Outline
Avoid boxing glow; use dark local edge only if silhouette fails.
Rim lighting
Glow can rim nearby materials.
Ambient lighting
Local ambient glow may be strong.
AA regels
AA with palette colors only; no soft blur.
Dithering regels
No noise. Falloff must be shaped.
Veel voorkomende fouten
Bad:
HHHHH
HHHHH
HHHHH
Good:
..H..
.HMM.
..D..
QA checklist
- 50% scale herkenbaar: Ja, by core and shaped falloff.
- Not a soft blob.
- Core is controlled.
- No transparency blur.
- Glow supports gameplay read.