Combo Model
Light combo:
Attack1 -> Attack2 -> Attack3
Buffered light input is accepted during late active and recovery windows. Attack3 ends the combo and returns to movement after recovery.
docs/design-packages/DPS-002_CombatFoundation/02_GAMEPLAY/COMBO_MODEL.md
Light combo:
Attack1 -> Attack2 -> Attack3
Buffered light input is accepted during late active and recovery windows. Attack3 ends the combo and returns to movement after recovery.