Hitbox System
Player hitboxes are yellow transparent debug rectangles.
Dummy and enemy hurtboxes are red/purple placeholder bodies.
Hitboxes are active only during active phase and use one-hit-per-target-per-attack-instance tracking.
docs/design-packages/DPS-002_CombatFoundation/03_ENGINEERING/HITBOX_SYSTEM.md
Player hitboxes are yellow transparent debug rectangles.
Dummy and enemy hurtboxes are red/purple placeholder bodies.
Hitboxes are active only during active phase and use one-hit-per-target-per-attack-instance tracking.