{
"projectName": "Streetline Heroes",
"currentSprint": "GOV-001 - Studio Dashboard v1.0",
"currentFocus": "Create an automated studio status dashboard backed by JSON status files.",
"lastUpdated": "2026-07-10",
"studioHealthScore": 86,
"blockers": [],
"recentCompletedTasks": [
"Create `graph/` registry, schemas, nodes, and edges.",
"Add `pnpm graph:validate`.",
"Add `pnpm graph:index`.",
"Add `pnpm graph:report`.",
"Add Knowledge Graph dashboard data-contract and panel.",
"Add DPS-002 Combat Foundation design package.",
"Add combat contracts, schemas, validator scripts, status JSON, and review tooling.",
"Implement Experience Lab combat state machine, attack registry, hitboxes, telemetry, training dummy, basic melee enemy, and draft review panel.",
"Add DPS-002 work orders and Knowledge Graph combat nodes/edges.",
"Add Studio Dashboard combat status panel."
],
"nextRecommendedTasks": [
"Run status:update after every sprint",
"Add Studio Bible machine-readable document index",
"Begin VS-001 greybox implementation from PRD/GDD/TDD references",
"Create `docs/020_MasterArtBible/ART_DIRECTION.md` with visual target, references policy, originality rules, and quality bar.",
"Create `docs/020_MasterArtBible/PIXEL_THEORY.md` with canvas rules, line weight, manual anti-aliasing, dithering limits, and readability rules.",
"Create `docs/020_MasterArtBible/LIGHTING_MODEL.md` with upper-right sunset key light, cool shadow rules, and examples to validate.",
"Create `docs/050_EnvironmentBible/ENVIRONMENT_RENDERING.md` with parallax layer roles, contrast bands, tile readability, and gameplay lane clarity.",
"Create `docs/060_FXBible/FX_RENDERING.md` with hit spark, energy, dust, smoke, and screen-space readability rules.",
"Create `docs/070_UIBible/UI_RENDERING.md` with HUD scale, pixel font guidance, icon rules, and combat feedback states.",
"Create `docs/100_QA/QA_STANDARDS.md` with scoring rubric, blocker/major/minor criteria, and approval workflow."
],
"domains": [
{
"id": "governance",
"name": "Governance",
"status": "good",
"score": 88,
"summary": "Studio Bible and workflow rules are active.",
"updatedAt": "2026-07-10"
},
{
"id": "studio-bible",
"name": "Studio Bible",
"status": "good",
"score": 84,
"summary": "Foundation, PRD, GDD, TDD, Art, Gameplay, QA and Codex suites exist.",
"updatedAt": "2026-07-10"
},
{
"id": "creative-os",
"name": "Creative OS",
"status": "good",
"score": 82,
"summary": "Hero identity, visual development and production packs are defined.",
"updatedAt": "2026-07-10"
},
{
"id": "art-bible",
"name": "Art Bible",
"status": "good",
"score": 86,
"summary": "Pixel, material, palette, shape and animation standards exist.",
"updatedAt": "2026-07-10"
},
{
"id": "knowledge-graph",
"name": "Knowledge Graph",
"status": "watch",
"score": 62,
"summary": "Machine-readable document index is planned next.",
"updatedAt": "2026-07-10"
},
{
"id": "game-implementation",
"name": "Game Implementation",
"status": "watch",
"score": 38,
"summary": "VS-001 implementation has not started.",
"updatedAt": "2026-07-10"
},
{
"id": "vertical-slice",
"name": "Vertical Slice",
"status": "watch",
"score": 42,
"summary": "VS-001 PRD is ready; greybox build remains next.",
"updatedAt": "2026-07-10"
},
{
"id": "assets",
"name": "Assets",
"status": "good",
"score": 76,
"summary": "Production definitions and golden references exist; final sprites not produced.",
"updatedAt": "2026-07-10"
},
{
"id": "qa",
"name": "QA",
"status": "excellent",
"score": 95,
"summary": "Central QA runner is green.",
"updatedAt": "2026-07-10"
},
{
"id": "automation",
"name": "Automation",
"status": "good",
"score": 80,
"summary": "Validators exist; status generator now feeds dashboard data.",
"updatedAt": "2026-07-10"
}
],
"notes": []
}
production/status/studio-status.json