# Shape Language & Anatomy Bible v1.0

Status: Accepted for Sprint 1.3  
Scope: all living characters: heroes, enemies, bosses, NPCs, and animated humanoid variants.

This bible defines the universal construction rules for Streetline Heroes characters. Every character-specific bible must reference this document before final asset production.

## Core Rule

```text
gameplay > detail
silhouette > texture
motion > rendering
readability > anatomical perfection
```

Every character must be recognizable in 0.25 seconds at gameplay scale.

## Anatomy Modules

1. [Design Philosophy](anatomy/01_DesignPhilosophy.md)
2. [Shape Language](anatomy/02_ShapeLanguage.md)
3. [Hero Anatomy](anatomy/03_HeroAnatomy.md)
4. [Enemy Anatomy](anatomy/04_EnemyAnatomy.md)
5. [Boss Anatomy](anatomy/05_BossAnatomy.md)
6. [Facial Design](anatomy/06_FacialDesign.md)
7. [Hands and Feet](anatomy/07_HandsAndFeet.md)
8. [Weapons](anatomy/08_Weapons.md)
9. [Capes and Cloth](anatomy/09_CapesAndCloth.md)
10. [Silhouette QA](anatomy/10_SilhouetteQA.md)
11. [Readability](anatomy/11_Readability.md)
12. [Pose Library](anatomy/12_PoseLibrary.md)
13. [Character Construction](anatomy/13_CharacterConstruction.md)

## Machine-Readable Standards

Anatomy standards live in `assets/definitions/anatomy/`:

- `hero.standard.yaml`
- `enemy.standard.yaml`
- `boss.standard.yaml`

Validate with:

```text
pnpm validate:anatomy
pnpm qa
```

## QA Checklist

```text
□ silhouette
□ anatomy
□ readability
□ proportions
□ joints
□ pivots
□ collision
□ pose
□ animation ready
```

Minimum silhouette score: 95%.
