# Smoke

## Visuele omschrijving
Soft vapor made from readable cloud clusters, not blurred gradients.

## Pixelcluster regels
Use rounded overlapping puffs.
```text
.MMM.
MMDDM
.DD..
```

## Contrast
Low-to-medium; silhouette matters more than detail.

## Hue shifting
Warm lit gray, neutral gray mid, cool purple-blue shadow.

## Highlights
Soft top-right puff highlights.
```text
.HH.
HMMH
.DD.
```

## Shadow behavior
Interior shadow separates puffs.

## Outline
Usually no hard outline; use soft dark edge clusters.

## Rim lighting
Subtle cool rim on outer puffs.

## Ambient lighting
High ambient; smoke is translucent in feel but not alpha-blurred.

## AA regels
AA with solid palette pixels.

## Dithering regels
Clustered dissolve allowed on animated edges.

## Veel voorkomende fouten
Bad:
```text
.....
.X.X.
..X..
```
Good:
```text
.MMM.
MMDDM
.DD..
```

## QA checklist
- 50% scale herkenbaar: Ja, by puff silhouette.
- No soft blur.
- Dissolve is clustered.
- Puffs have volume.
- Does not hide gameplay sprites.
